Alright. So, Ubisoft's new DRM. Supports unlimited installs and Cloud-based save data. Requires absolutely unbroken access to their master servers, or the product ceases to function. I can boil it right down for you:
Nobody wins.
Well, except pirates. Pirates always win, on a long enough timeline. Honestly, the timeline doesn't even need to be that long. [...]
Nobody wins.
Well, except pirates. Pirates always win, on a long enough timeline. Honestly, the timeline doesn't even need to be that long. [...]
Today they continued the discussion.
[...] For my part, I'm aware that people copy games - I was twelve once, after all - but the extent to which piracy is accepted as a valid ethos is absurd. It's considered the appropriate response to so many scenarios that the notion of it as an outgrowth of any coherent ethical framework is hilarious. It's so, so rad when people tart up their nihilism. [...]
So, I figured I would put out my thoughts on when piracy is appropriate.
- You own the game, but need a cracked copy because the DRM prevents you from installing it.
- The game is no longer sold. Some older games can be bought, but others can't. I don't see how anyone loses money if you can't buy the game anyways. Some sites like GOG.com sell older games DRM free, and steam* also has some older games. Still there are a lot that you just can't get, they aren't worth the marketing cost.
In any case, if someone puts on so much DRM that it interupts my gaming, then their product isn't worth my time.
*Steam uses DRM, but it doesn't do fuck anything up, and games with 3rd party DRM are clearly labeled so you can avoid them.
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